Using Blender for environment sculpting like Zbrush

General / 05 January 2021

Hi everyone,

I wanted to share a quick video showing that you can definitely do some environment sculpting work within Blender. If you combine your alpha packs with the alpha manager add-on, it becomes really sexy. 

Here is the link for the alpha manager add-on: https://github.com/Ryxx/Sculpt-Alphas-Manager

To get a similar Zbrush feeling with DragRect mode, you need to adjust few settings in the Draw brush.

1/ First, adjust the mode texture mapping option to "Area Plane".

2/ Then, adjust the stroke method to "Anchored".

This is it, you are good to go.

For the ones who purchased the 3Dbrushes Sand Desert, you will notice I released an update with .tiff format so it will make your life easier to use them in Blender. I hope it helps. Happy sculpting ;)




Ambush

General / 03 January 2021

Hi everyone, hope you all got time to rest during this Christmas break. I am starting 2021 with the desire of trying to create more time to post more artwork while maintaining family life balance. It is a tricky challenge I know! But hey, if there is a time for a new habit, it is now. And you, what is your resolution for 2021?

For this new piece, I kept playing with my new 3Dbrushes Sand Desert pack. If you have not checked it yet, you will find it on my website (link in my bio). I tried to add a bit more storytelling with those stormtroopers getting ready to ambush Mando, waiting at the back of the Razor Crest.

For the ones like me going back to work on Monday: This is the way. 



Creating a Sand Desert... not an easy exercise.

General / 20 December 2020
While I was watching Mandalorian Season2, I got inspired to make sand desert artwork. The ones who tried to make sand desert know it is not an easy topic. Adjusting sand dunes and patterns can become a tricky exercise. Playing with Gaea and WorldCreator was not giving me enough flexibility.
I ended up making my own library of 3dbrushes extracted from 3d scan data.
Super fun to play with and quite happy with the result I got after sculpting my terrain with those for 5minutes. I found it ideal for my workflow.
For the ones interested, I made a pack on my Artstation store. Help yourself!







    

WorldCreator 2 workflow experiment

General / 17 September 2020

Follow up on the experiment with WC2. Here is a short video to show the workflow I am using to blend 2 types of terrain together while keeping the control by painting a mask to reveal one on top of the other. Pleasant workflow but I can already feel some limitations, especially on the connection between the dunes and rocks.



I have been also playing with the latest version of Gaea and I have to say I am seduced. More to come soon.

Let's start a blog!

Work In Progress / 16 September 2020
Hi everyone!

I do hope you are all well and stay safe. On my side, those past 9 months were quite hectic, and I feel lucky for that considering the situation worldwide.
I recently updated my Artstation and then I thought I could start a blog to post some wip, experiment and other news.
Now I get a bit more of spare time, it is the perfect timing for playing and experimenting! I wanted to dive seriously into WorldCreator, Blender, and Octane for a while now. I have to say it feels really relaxing. Far away from the heavy pipeline... 

The feeling of freedom and simplicity they give me makes the experience really pleasing. Here is some screengrab from this evening experimentation.

And you, do you have time to experiment with a new workflow?