Wrath of the Titans
On this second Clash opus, I worked on the Tartarus concept design. We provided an animated version of this one to the director to get a really precised idea of what he wanted for the sequence.
Here is the animated version:
I also worked on the temple sequence. I mainly setup the 3d environment made of statues and columns in order to provide to the DMP artists different passes needed for their work (global illumination, IDs, occlusion, wireframe..). We had to make proxy model from high resolution models provided by Asset Department to be able to project on and get quick renders.